|Available in:||Interface Scripts||Client Entity Scripts|
Enum for different types of Picks and Pointers.
||number||Ray picks intersect a ray with the nearest object in front of them, along a given direction.|
||number||Stylus picks provide "tapping" functionality on/into flat surfaces.|
||number||Parabola picks intersect a parabola with the nearest object in front of them, with a given initial velocity and acceleration.|
||number||Collision picks intersect a collision volume with avatars and entities that have collisions.|