Learn how you can add, edit, and delete entities in Create Mode
To build anything in High Fidelity, you'll need to acquainted with the Create mode. We'll walk you through the different things you can do with the create button.
When you click the Create button on the tablet, you are ready to start adding, editing and deleting entities. The create button is controlled by a script called
edit.js, which you can change to create a new kind of editor, or replace with a different one.
Edit.js is one of the default scripts that run when you launch the Interface.
You can only use the Create mode in domains where you have the permission to build.
Turn on Create mode by clicking the Create button on the tablet or HUD.
In the toolbar or tablet, you should see a button labeled create.
To enable create mode, click the create button. You can use the mouse or your controller to add, edit and delete an entity.
You can exit the Create Mode by closing the window on the tablet.
When you clock on the Create button, a window opens showing the different types of entities you can use. You can add an entity by clicking on the button for that entity. For instance, if you want to add a cube entity, click on cube.
Entities can be of the following types:
|Box||Box entities are used to create basic cube shaped entities. These first appear red in color.|
|Sphere||Sphere entities are used to create basic sphere shaped entities. These first appear red in color.|
|Light||The Light entity works like a ball or a beam of light and can be used to add local lighting effects and spotlights to an area or spot.|
|Text||The Text entity displays text against a flat plane, similar to a whiteboard or blackboard. The default text says "some text".|
|Web||Web entities display a web page with a specified URL on a plane.|
|Zone||A Zone entity is a 3-dimensional area that allows you to create a custom lighting environment.|
|Particle||A particle system entity that can be used to create dynamic effects such as smoke clouds or falling water.|
|Model Entities||A model entity is a 3D model that you can import in-world.|
Each entity type has its own set of properties that define the entities appearance and behavior.
You can edit an entity's position, rotation, and scale using your mouse or trackpad. You can also duplicate and delete entities using the mouse and keyboard.
To edit an entity using the mouse or trackpad, you can select the entity or find it in the List tab in Create mode.
By default, Light entities and Zone entities cannot be selected for editing. To be able to select Light entities, go to Settings > Advanced Menus, and then select Edit Menu > Allow Selecting of Lights. To select Zone entities, you must click on the Zone entity in the List tab.
You can tell an entity is selected when you see the bounding box and arrows around it. These arrows are the rotate and stretch widgets.
With the entity selected, you can:
When in create mode your arrow keys move the camera instead of the avatar, you do not need to move the avatar to get a better look.
Entities can be easily moved around using the mouse, but care must be taken not to accidentally click the rotate widgets or the size widgets.
Grabbing the black squares at the edges of the entity bounding box enables you to stretch and shrink the object.
Grabbing any of the three curved arrows enables rotation about one axis.
To duplicate an entity:
The safest way of doing this is to hold the ALT key and grab the up/down arrows and duplicate up.
You can undo this action by pressing the CTRL/Z keys together.
Press the Backspace key to delete the selected entity.
The create panel has three tabs: Create, List, and Properties and Grid. Theses tabs allow you to:
To list all of the entities on the domain, in the create panel, click the List tab and then click Refresh on the top-left corner of the panel. You can filter by entity type and by distance from the current location.
Entity properties define an entity's appearance (color, size, position) and behavior (animation, collision, interaction) and much more. The entity type will define the specific set of properties the entity has.
To edit an entity's properties:
You'll see the properties listed for the selected entity. You can make changes to any of the listed properties if the entity is not locked. If you can't change a property, check the List tab to determine if the entity has been locked.
The Grid panel is used to expose a grid to assist you with the layout. Using this panel, you can toggle grid visibility, toggle snapping to the grid, and set the grid position, size, and color.